You must register an account to edit pages.

Space Pod

From /vg/station13
Jump to: navigation, search
This page currently only applies to the /vg/station servers.


A space pod is a single-person vehicle that can fly through space, as though it were powered by a jetpack. They can be built in the Pod Bay, or one can be found in a random location in space.



To build a pod, you may need the following, uranium and plasma only required if a second space pod is being built:

  • 100~ × Metal.png metal
  • 10 × Rods.png rods
  • 25 × Glass.png glass
  • 17 × Plasmadone.png Plasma sheets
  • 1 × Uraniumdone.png Uranium sheet
  • 1 × CableCoils.png Cable Coil
  • 1 × Spacepodmainboard.png Space Pod Mainboard
  • 1 × Podcore.png Space Pod Core
  • 1 × Space pod armor.png Space Pod Armor (Civilian)
  • 1 × Wrench.png Wrench
  • 1 × Screwdriver tool.png Screwdriver
  • 1 × Welder.png Welding Tool
  • 1 × Wirecutters.png Wirecutters

Space Pod Construction

Space Pod's Construction
Your space pod frames should be oriented in this fashion. This image is outdated. The airlocks at the top are replaced with "Airtight plastic flaps"
  1. Throw some glass and metal into the fabricator, queue up the four space pod frames and let it begin building.
  2. After they're all complete, align them, in four squares to form a box shape until symmetry is formed.
  3. If you did it right, it should look rather like an octagon.
  4. Wrench.png Use a wrench to secure the bolts of each frame piece down.
  5. Now, have your fabricator begin fabricating the Space Pod Armor (if it is not already in the workshop)
  6. Use a stack of 10 rods on one of the machine frames to create the pod frame.
  7. CableCoils.png Wire the pod frame.
  8. Screwdriver tool.png Adjust the wiring with a screwdriver.
  9. Spacepodmainboard.png Install the Space Pod Mainboard.
  10. Screwdriver tool.png Screwdriver to secure it.
  11. Podcore.png Install the Space Pod Core.
  12. Wrench.png Wrench it into place.
  13. Install a stack of metal for the pressure bulkhead.
  14. Wrench.png Wrench it to secure it.
  15. Welder.png Weld it.
  16. Space pod armor.png Pick up the Space Pod Armor, and jam it into your Space Pod.
  17. Wrench.png Wrench it.
  18. Welder.png Weld it to complete the space pod.
  19. You've now completed the first real step to getting lost in exploring the beautiful void of space.

Oh god how do I get out of here

Your pod can fly under/through the top two entrances/exits of the "Pod Bay" also known as "Airtight plastic flaps". So just go full speed out into the vast emptiness of space after your pod is finished.

Maintaining your Space Pod

Space pods are similar to mecha, in that they use energy to power the craft.

Removing the battery

  1. Eject the battery by smacking the pod with a crowbar.
  2. Insert new battery.
Guides of /vg/station 13
New Player Guides
General Help - The Basics - Rules - A Crash Course In Roleplaying - Guide to Construction - Guide to Combat - Terminology - Shortcuts - Troubleshooting
Service Guides
Guide to Cargo Orders - Guide to Food and Drinks - Guide to Hydroponics - Guide to Beekeeping - Guide to Xenobotany - Guide to Vox Hydroponics - Guide to Cash Registers
Medical Guides
Guide to Medicine - Guide to Surgery/Autopsy - Guide to Chemistry - Guide to Virology - Guide to Genetics - Guide to Cloning
Scientific Research Guides
Guide to Research and Development - Guide to Robotics - Guide to Toxins - Guide to Telescience - Guide to Mechanic - Guide to Xenobiology - Guide To Xenoarchaeology
Engineer Guides
Guide to Engineering - Guide to Wiring - Guide to Construction - Guide to Advanced Construction - Guide to Singularity Engine - Guide to Atmospherics - Guide to Solars - Guide to Antimatter Engine (AME) - Guide to Thermoelectric Generator (TEG) - Guide to Supermatter Engine (SME) - Guide to R-UST - Guide to Space Pods - Guide to Telecommunications - Guide to Hacking - Guide to Assemblies
Security and Command Guides
Space Law - Standard Operating Procedure - Guide to Security - Guide to Forensics - Guide to Command - Chain of Command - Guide to Silicon Laws
Antagonist Guides
Guide to Traitor - Guide to Nuclear Operations - Guide to Revolution - Guide to Xenomorph - Guide to Cult of Nar-Sie - Guide to AI Malfunction - Illicit Access - Random Events
Misc Guides
Guide to Hypothermia - Makeshift weapons - Guide to Ghetto Chemistry - Races - Creatures - Guide to Paperwork - List of Pastebins specific to /vg/station - Reading Material - NTSL (Nanotrasen Scripting Language)
Admin and Coder Guides
Guide to Admin Tools - Understanding SS13 Code - Guide to Git CLI - SS13 for Experienced Programmers - Guide to Spriting - Guide to Mapping - Guide to GitHub/Merging Upstream Changes - Getting Your Pull Accepted - DM/BYOND: Undocumented Stuff