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Guide to Medicine

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Mrbones.png THE RIDE NEVER ENDS

General Diagnostics

Medical care is serious business. Going half way with your medical treatments can result into someone dying, or ending up worse than dead. So pay attention and follow these steps on how to fix people. This guide is long and wordy, but following its advice should help you keep the whole station from dying.

Critical Patients

Whenever a patient's health goes in the negative numbers (0% to -100%), they will be in critical state where they are sleeping and can't do anything. You might have noticed that critical patients always keep suffering damage until they die, why exactly is that?

ALL CRITICAL PATIENTS SUFFER CONTINUOUS SUFFOCATION DAMAGE BECAUSE THEY DON'T BREATHE ON THEIR OWN, ALWAYS REMEMBER THIS

So for example if someone gets attacked for 120 brute damage, they go in crit. Under normal circumstances, suffocation damage will be the only additional damage they will receive until they die. Inaprovaline stabilises patients by stopping them from getting suffocation damage unless their blood levels get ridiculously low, in that case they will still suffer suffocation and toxin damage. CPR heals about 10 suffocation damage every time it's used, but should only be used when another person is treating the patients by other ways.

Remember that Dexalin Plus removes ALL respiratory damage with just one unit, and can get patients out of crit if they've taken massive respiratory damage.

Anytime a patient has either very quickly dropping vitals, or a Health Analyzer shows that they are below 0 health, they should be rushed and placed into cryosleep or treated immediately.

  • Stabilize the patient to the best of your ability before transporting, because otherwise they'll keep taking suffocation damage. Inaprovaline or CPR will help. Remember that patients can still be injected with inaprovaline from sleepers even if they are in crit.
  • Bandaging bleeding wounds before transport will help prevent blood loss and the damage that comes with it.
  • Roller beds can be collapsed into a portable version. Click the bed and drag it onto you to collapse it, and then simply pick it up and put it in your backpack. Click the bed when it is held in your hand to unfold it.


Triage

In situations where there are multiple critical patients being reported or flooding into medbay, use the Triage System. Wearing a Medical HUD will help you prioritize patients.

Color Description In-game definition Real world treatment type Suggested in-game treatment
Black Patient is dead Patient is dead Remove to prevent infections Ignore until all live patients dealt with, then see if you are able to revive them with a defibrillator, otherwise take them to cloning. If nothing works then take them to the morgue.
Red Patient is seriously injured and in danger of dying
  • Critical condition (vitals below 0)
  • Lethal disease in late stages
Immediate treatment Treat their condition as soon as possible. If unable to treat immediatly (OR busy, no vaccine), put them to cryosleep. For diseases, inject Spaceacillin to stop progress.
Yellow Patient is severely injured, but not in life danger
  • Vitals between 0 and 30
  • Potentially lethal disease in it's early stages
Delayed treatment Treat as soon as all red triage patients are stabilized or put in cryo.
Green Patient has light injuries Vitals between 30 and 80 Minimal treatment Ignore until the last of the yellow triage patients have been taken care of. You should remove people from the cryo cells before attending to these patients.
White Patient is uninjured Vitals between 80 and 100 There is no reason to treat them when you have a million more seriously wounded people. Ignore until all green triage patients have been taken care of.

Damage Types and Basic Treatments

In the world of Baystation Medicine, most damage will fall under four major categories: Suffocation, Toxin, Brute, and Burn. These will show up on the Health Analyzer and in low amounts are very easily treated. There are also treatment kits for each of these categories located within medical storage.

Suffocation Damage

This shows up as a BLUE number on the Health Analyzer and Crew Monitoring Console

Suffocation results from being in areas with low oxygen, low blood count, or from the patient being in a critcal state.

  • If damage comes from being in a low-oxygen environment, internals or being in an oxygen safe place will slowly heal the patient.
  • Dexalin or Dexalin Plus will heal the damage. Dexalin Plus is much more effective for healing respiratory damage after the initial cause is remedied, as one unit is a one-off full heal.
  • Innaprovaline will slow progress of suffocation damage in critcal patients.
  • CPR will also slow progress of suffocation in critical patients. (On help intent, click on the patient with nothing in your hands to administer CPR).

Toxin Damage

This shows up as a GREEN number on the Health Analyzer and Crew Monitoring Console

Toxin damage sometimes causes vomiting. Extracting a blood sample of the patient with a syringe (clicking on them with one on 'draw' mode) and using a Mass Spectrometer will reveal what toxins are located in the patient's blood. Radiation will also cause Toxin damage.

  • Administer Anti-Toxin.
  • Monitor the patient's vitals for any changes. Some poisons are tricky and stay in the system for a long period of time.
  • In extreme cases, put patient into cryosleep. Less effective than antitoxins, but only way to treat critical patients (inaprovaline reacts with antitoxins).

Brute Damage

This shows up as a RED number on the Health Analyzer and Crew Monitoring Console

Brute damage is caused by anything that can beat up a person, cut them, or fill them full of lead. It is often paired with broken bones and internal bleeding.

  • Locate the injuries using a Health Analyzer.
  • Apply Gauze.
  • More extreme injuries, or brute damage located in multiple areas, will require the administration of Bicaridine. Always bandage locations that show up as bleeding to prevent blood loss.
  • Robotic limb damage cannot be treated with Medbay equipment; instead, apply a lit welder on help intent.

Burn Damage

This shows up as a ORANGE number on the Health Analyzer and Crew Monitoring Console

Burn damage can result from fire, electrocution, energy weapons, or exposure to extreme cold.

  • Locate the injuries using a Health Analyzer.
  • Apply Ointment.
  • More extreme injuries, or burns to multiple places of the body will require either Kelotane and/or Dermaline medication.
  • Dermaline is the stronger medication.
  • Robotic limb damage cannot be treated with Medbay equipment. Instead, they must have wires applied on help intent to the damaged limb.

Unlisted Damage

Some damage does not show up in any category, but will show that the person is injured

Creatures in the Research and Development location can cause genetic damage (a.k.a. cloneloss/clone damage) when attacking people. Being a new clone can also come with genetic damage, or heavy experimentation with genetics can cause this as well. Fighting on the holodeck will result in holo-damage. Hallucinations brought on by drug use or genetic defects will cause unlisted damage as well.

  • Attempt to confirm how injury was received.
  • Genetics damage is easily healed with time spent in a cryo chamber. Clonexadone heals faster then Cryoxadone in this case, and both together heal even faster.
  • Holo-damage is cured by having the patient sleep it off with the Sleep verb.
  • For hallucination damage, treat cause of damage, (a clean SE shot from a geneticist, or anti-toxin if it's a chemical), and then let patient sleep it off as you would with holo-damage.

Diagnosing Other Conditions

Even after treating the common injuries listed Basic Treatments, the patient could still have other underlining conditions you should keep an eye out for.

Low Blood Count

Danger: [Depending on severity]
Shows up on Health Analyzer

  • Patient feeling woozy, paleness of skin.
  • Drops of blood, or blood puddles near patients.
  • Suffocation damage that does not go away when treated.

Cause

  • Untreated external brute injuries, internal bleeding, and donating too much blood. Amount of blood left over in the body is visible on the Health analyzer.

Suffocation damage won't go away until blood levels are normal.
People who lose most of their blood will die of low oxygen.

Treatment

  1. Locate bleeders, either by examining body or with Health Analyzer. If none are found it could be internal bleeding or damage to the heart.
  2. Bandage all wounds you find with gauze.
  3. Blood transfusion would be necessary for more severe cases.
  4. Wait for blood level to normalize. In severe cases, Dexalin or Dexalin+ should be administered. Iron can also be used in non-severe cases to have the patient make blood of their own type, conserving blood packs.

Internal Bleeding

Danger:
Shows up on Health Analyzer.

Cause
Caused by massive brute damage rupturing a vein or artery within the body.

Treatment

THIS IS HIGHLY DANGEROUS CONDITION, AND SHOULD BE TREATED IMMEDIATELY!

If immediate care is not possible, patient should be put into cryosleep. Low temperatures will slow bleeding until proper treatment is set up.

  1. Get patient in advanced medical scanner to find exact location of injury.
  2. Blood transfusion would be necessary in most cases.
  3. Move patient and IV to OR and mend the rupture.

Heart Trauma

Danger: [Depending on severity]

Cause

  • Lower blood oxygen levels due to blood not being pumped properly by damaged heart. Damage can be caused by severe blunt trauma, stab wounds or fractured ribs.


Treatment

  1. Blood transfusion if patient has low blood levels too.
  2. Move patient and IV to OR and mend the damage.

Blood Rejection

Danger: [Depending on severity]

  • Toxin damage without foreign chemicals in bloodstream.
  • Unexplained suffocation damage.
  • Patient recently recieved blood transfusion.

Cause
Transfusion of incompatible blood type to the patient.

Treatment

  • In case it's not obvious, STOP PUMPING THAT BLOOD IN THEM.
  • Administer antitox until symptoms stop manifesting.

Collapsed Lung

Danger:

  • Patient's cough containing blood.
  • Patient gasping for air in breathable environment.

Cause
Exposure to low pressure environments without proper internals set.

Treatment

Bone Fractures

Danger:
Shows up on Health Analyzer

  • Patient screaming in pain, dropping held items, and falling over.
  • Facial Deformities (showing up as Unknown) is often coupled with skull fractures.

Cause
Severe brute damage to a specific body part.

  • If the damage to the area is above certain threshold, the bone will re-break immediately after being glued together.


Treatment

  1. (Optional) Administer painkillers, or just ask the patient to sleep.
  2. In case of skull or rib factures, do not let patient move around, since bone shards can damage internal organs.
  3. Use advanced medical scanner to locate fracture locations.
  4. Treat brute damage on broken body part with either gauze or Bicaridine.
  5. Operate on the fracture.
  6. Facial Deformities (showing up as Unknown) are often coupled with skull fractures. If this is the case, perform Facial Reconstruction Surgery after treatment.

Dismemberment

Danger:

  • MISSING. LIMBS.
  • No, seriously, the limb is missing upon visual examination.

Cause
Common causes are explosions, high-power projectiles, rogue surgeons, sword fights.

Treatment

  1. (Optional) Administer painkillers, or just ask the patient to sleep.
  2. Order a robotic limb from the Robotics lab to act as a prosthetic or get a normal human limb, usually by sawing it off a corpse/monkeyman or taking it already separated somehow, usually from a gibbed body.
  3. Graft it to the stump.

Foreign Body

Danger:
Shows up on Health Analyzer.

  • Sneezing, coughing, mucous, sore throat.
  • Stomach pains, muscle aches.
  • Something trying to claw its way out of patient's stomach
  • Purple icon on Medical HUD

Cause
Xenomorph reproduction process, caused by a facehugger attack. If allowed to progress, the larva will burst out of the victim's chest, gibbing him and giving the larva a chance to escape and potentially reach adulthood.

Treatment
LETHAL TO PATIENT AND DANGEROUS FOR CREW IF LEFT UNTREATED

  1. Confirm that it is indeed foreign body with Health Analyzer.
  2. Remove alien embryo in surgery.

Wound Infection

Danger:
Shows up on Health Analyzer.

  • Toxin damage without foreign chemicals in bloodstream.
  • Patient recently undergone surgery.
  • Visible inflammed wounds.

Cause
Sepsis caused by non-sterile conditions during surgery. Surgeon did not wash his hands.

Treatment

  1. Locate infected wound by examining patient.
  2. Treat infected area with ointment.
  3. Administer antitox until symptoms stop manifesting.

Disease

Danger: [Depending on severity]
Shows up on Health Analyzer (Only if virus has been analysed)

  • Coughing, sneezing, vomiting, hallucinations, twitching, urges to eat, feeling pale, are all symptoms of various diseases. Usually caused by a pathogen or virus. A rising body temperature also indicated a viral infection. Late stage symptoms are almost always fatal, and may cause additional damage to the station or other crew that get too close.

Cause
Viral infection, which can spread quickly from crew member to crew member.

Treatment

  • Be sure to wear latex gloves and internals when interacting with infected crew in order to prevent catching the virus yourself.
  • Quarantine all infected crew members.
  • Administer Spaceacillin to slow disease progress.
  • Cure the disease in virology.

Appendicitis

Danger: [Depending on stage]
Shows up on Health Analyzer.

  • Toxin damage without foreign chemicals in bloodstream.
  • Patient experiences abdominal pains.
  • Uncontrollable vomiting.
  • Coughing.

Cause
Sepsis caused by inflamed appendix.

Treatment
LETHAL IF LEFT UNTREATED

  1. Confirm that it is indeed appendicitis with health analyzer.
  2. Remove inflamed appendix in surgery.

Intoxication

Danger:

  • Slurring, confused movement.
  • Hallucinations. Hallucination damage.
  • Uncontrollable drooling, twitching.

Cause
Variety of substances, ranging from alcohol to illicit drugs.

Treatment
Treatment depends on substance.
Alcohol:

  • Let them sleep it off.
  • In case of emergency administer Ethylredoxrazine.

Hallucinogens:

  • Sedate patient to prevent him from hurting himself and healing hallucinatory damage.
  • Administer Dylovene or Synaptizine

Radiation Sickness

Danger: [Depending on severity]

  • Patient is feeling weak, passes out.
  • Steady increasing toxic damage.
  • Possibly DNA mutation.

Cause
Singularity, radioactive substances, radiation storms.

Treatment

  • Administer Hyronalin or Arithrazine if possible.
  • In case they are unavalilable, administer Antitox until the damage is healed.
  • In case of DNA mutations, request clean SE from Genetics.

Genetic Defects

Danger:

  • Highly varied, and differ depending on defect. With often only one or two of the following appearing:
  • Seizures, random swearing, non-drug-induced hallucinations.

Cause
DNA defects acquired either from radiation exposure, cloning errors, or geneticists performing experimentation.

Treatment

  • Ask a Geneticist for a clean SE syringe and administer to the patient.
  • Alternatively, ask a Chemist for Ryetalyn. One unit is enough.
  • Treat other symptoms (broken bones, toxin damage) as you would normally.

Brain Damage

Danger:
Shows up on Health Analyzer

  • Concussion, in minor cases.
  • Patient gibbering, screaming incoherent sentences, in extreme cases.
  • Impaired ability to use complex machinery.

Cause
Head trauma, some chemicals, diseases.

Treatment

  1. Administer Alkysine.
  2. If that does not help, could be a brain hematoma, and operation is needed.

Facial Deformation

Danger:

  • Patient's face is damaged beyond recognition.
  • Patient's vocal cords are distorted.
  • Patient shows up as "Unknown" despite having an ID.

Cause
Blunt head trauma, acid exposure, high temperatures exposure.

Treatment

  1. Reconstruct face and vocal cords surgically.

Deafness

Danger:

  • Patient is unable to hear speech.
  • Patient was recently near sites of explosions.

Cause
Concussion, DNA defects

Treatment

  1. In case it was caused by concussion, it will pass with time. Inacusiate will cure it immediately if administered.
  2. If it was caused by DNA defect, treat with clean SE or Alkysine.

Impaired Vision

Danger:

  • Patient is unable to see far away objects, objects appear blurred.
  • Patient's pupils do not react to penlight.

Cause
Eye trauma, bright light, DNA defects

Treatment

  • Clean SE from Genetics will help in both cases
  • In case of impaired vision, administer Imidazoline.
  • In case of complete blindness, repairing the retinas of the eye will help.

Itch

Danger: negligible

  • Itching.
  • Shivers in more severe cases.

Cause
Certain chemicals' side effects. No medicines used commonly have such side effect.

Treatment

  • Administer Inaprovaline.

Bad Stomach

Danger: negligible

  • Discomfort in stomach area.
  • Vomiting.

Cause
Skin regenerating chemicals - Dermaline and Kelotane. Cloning acceleration can also cause this, as well as eating food from Discount Dan's and Groans Soda vending machines

Treatment

  • Administer Anti-toxin. In the case of eating food from Dan's, it will be metabolized into Peptobismol, which will more effectively counteract the toxic effects of the offending food.p

Headache

Danger: negligible

  • Headache.
  • Minor brain damage.

Cause
Tissue-regenerating chemicals - Bicaridine (over 15 units), Tricordazine (over 15 units), Cryoxadone (any dosage).

Treatment

  • Administer Alkysine or Tramadol.

Decapitation

Danger: ✜

  • Patient's head is detached from the body.
  • There is no head attached to the patient's body.

Cause
Same as with missing limbs, with maybe more explosions.

Treatment

  1. Acquire the head of the person whose brain you wish to extract.
  2. Extract the head's brain.

Now you have two choices.

  • Pass brain to Robotics for cyborgification.

or

Tools, Machinery, and Facilities of Medbay

Even knowing exactly what's wrong with patient and how to treat it won't do you much if you have no medical things. Here is the list of basic medical tools and machinery. The complete list can be found here.

Tools

Basic tools

Bottle.png Chemicals

Using the right medicines can be the difference between life and death for a patient.
Some chemicals come pre-made in medikits or vendomats (i.e. inaprovaline and detox), but most of them have to be made in Chemistry Lab.

IVdrip.png IV drip

Used to transfer chemicals (usually blood) from the vessel loaded in it to the patient in small dosages every second.

  • Hooking/unhooking patient: Click and drag IV sprite on patient.
  • Loading chemicals:Click on unloaded IV with vessel in hand.
  • Unloading chemicals:Click on loaded IV with empty hand.
  • Changing modes: To change modes between giving/taking blood, right click on IV and use Toggle Mode option.

Emergency Defibrillator

Used to bring the recently deceased back to life.

  • On successful resuscitation, will bring a dead patient back with all respiratory damage healed.
  • This time can be used to treat the patient and hopefully bring it back to full health.
  • On failure, has a chance to do 2 burn damage to the already dead victim.
  • For full procedure, see how to perform cardiopulmonary resuscitation.

Rollerbed.png Roller Bed

Used to transport patient fast and safe.
Buckle/unbuckle patient as with chairs and usual beds.
Can be folded into pickupable roller bed item.

  • Folding: Click and drag roller bed sprite on your character.
  • Unfolding: Click on folded item in hand.

Other medical equipment

  • Medical Doctor Closet - Contains different uniforms for different sections of Medbay, as well as different colored surgical scrubs.
  • Medical HUDs - When placed on like glasses, allow you to see a patient's vitals from a distance. More can be acquired from Research and Development.
  • Medical Belts - Can be loaded with medications for easy access.
  • Medical Kits - There are four different kits: First Aid, Oxygen Kit, Burn Kit, and Toxin Kit. More can be ordered from cargo.
  • Nurse Outfits - Can be worn by female doctors. In emergency may be worn by male ones too.
  • Various Beakers - These have multiple uses depending on type, and can be replenished by the Chemist. Browsing over the Guide to Chemistry will let you know what chemicals do what.
  • Bio-Hazard Closet - Contains a biosuit to be worn when there is a viral outbreak.
  • Straight Jacket and Muzzle - For restraining dangerous and possibly insane patients.
  • Syringe Gun - Can be loaded with a single syringe that can be shot at a person from a distance.
  • Prescription Glasses - For helping those who can't see well. Also contains prescription meson glasses and sunglasses.
  • Space Cleaner - Can be sprayed three tiles in any direction to quickly clean up Medbay. Can also be used for spraying other chemicals.
  • Syringes - For use in taking blood and injecting chemicals into patients.
  • Body Bags - Used for storing dead bodies in. Can be labeled with a pen.
  • Sink - Use this to wash your hands.
  • Mass Spectrometer - Used for measuring chemicals in a patient's blood. One does not start off in Medbay and has to be ordered from Research and Development.

Machinery

Cryo.gifCryogenic Chambers

Used for treating critical patients, newly cloned patients, or patients with genetics damage. Be sure to check periodically to see if the chemicals inside the chambers need to be restocked with chemicals.

Setting Up Cryo

  1. Use the nearby Wrench.png on both O2 canister.png O2 canisters to secure them.
  2. Take a nearby Beaker.png beaker filled with Cryoxadone and then click on the same cell you placed the clone in to load the beaker into the cell. Note that Clonexadone is exactly the same, but heals genetic damage faster and should be used when possible. Get some from the Chemist.
  3. Set the Freezer.gif freezer's Target gas temperature to its lowest amount by clicking on the far-left "-" until the number in the center no longer decreases.
  4. Set the freezer to On.

Using Cryo

  1. If patient is wearing any suit that protects from cold (i.e. space suit), remove it.
  2. Grab the patient.
  3. Click on one of the cells to place the patient inside and set the Cryo status to On.
    • Note: At this point, the clone will begin to heal slowly if cryo was set up correctly, shown by the increasing health indication in the cryo cell's menu. - If patient is not healing, either the patient is not cool enough inside the chamber or the beaker within the chamber has run out of chemicals.
  4. Click on the cryo cell to check on your patient. When their health reaches 100, they are healed and can then be ejected (right-click > Eject Occupant).
  5. Remember to turn Cryo status to Off to save oxygen and chemicals.

Sleeper.gifConsole.gif Sleeper

Sleepers are used to treat people who have severe damage, but not critical.
Placing patient in: Grab them and click on the unit.
Getting patient out: Right-click on unit -> Eject Occupant. Use the console to interact with the sleeper unit.
The machines will not work with patients that are in a critical state, inaprovaline only.

Sleeper Chemicals

  • Inaprovaline - Helps keep critical patients stay stable by preventing them from taking suffocation damage.
  • Soporific - Puts a patient to sleep.
  • Dermaline - Heals burn damage.
  • Bicaridine - Heals brute damage.
  • Dexalin - Heals suffocation damage.
  • If upgraded by a mechanic, sleepers can also produce spaceacillin to slow the effects of viruses and phalanalamine as a last-ditch treatment for radiation sickness and/or toxins.

Bscanner.gifBscanner console.gif Advanced Body Scanner

Body scanner is used to locate broken bones and internal bleeding. Also can be used to find implants inside people.
Placing patient in: Grab them and click on the unit.
Getting patient out: Right-click on unit -> Eject Occupant.
Use console to interact with unit.

Procedures

CPR

Used to heal some suffocation damage caused by being in critical condition. Clicking someone with an empty hand and help intent will perform CPR on them.
Shaking an individual means that they are not in critical. Will not work if either you and/or the patient is wearing a mask.

Blood Transfusion

When a patient is low on blood, they will need a blood transfusion.

  • Most efficient way to do this is to use the IVdrip.png IV drip and Bloodbag.png blood bags.

Just load the bag into the IV and hook the patient up to it.

  • If that's not available, injecting the patient with blood via a syringe works too.

Blood Compatibility

It's important to use the right blood type, so bad things won't happen.
If the exact blood type is not available, look for a substitute with these hopefully simple rules, in order of application :

  • Negative blood types can only receive Negative but can give to both. Positive blood types can receive both but only give to Positive.
  • All blood types can receive O, but only O can give to O. O- are Universal Donors (can give to all blood types, but only receive O-)
  • All blood types can give to AB, but only AB can receive AB. AB+ are Universal Receivers (can receive all blood types, but only give to AB+)
  • A blood types can only receive A and O, but can give to A and AB.
  • B blood types can only receive B and O, but can give to B and AB.

Brain Transplant

If patient is diagnosed with lack of head, this will be needed to clone them.

  1. Extract brain from patient's body or severed head.
  2. Acquire new body (ask Genetics for humanified monkey).
  3. Cut out new body's brain.
  4. Insert patient's brain in new body.
  5. Give new body to Genetics for cloning.
  6. Put old body in morgue and dispose of extra brain.

Cardiopulmonary Resuscitation

If the patient is dead, but not TOO dead, the emergency defibrillator can be used to bring a patient back to life for a brief period.

  1. Scan the body with the medical and body scanners, treat any internal bleeding first via surgery.
  2. If the patient is TOO dead (-200% damage and down), stop the procedure and bring the body to genetics.
  3. If the patient is just a little dead, remove the patient's uniform and external equipment.
  4. Apply Inaprovaline.
  5. Use the emergency defibrillator.
  6. If it succeeds, treat the patient as required.
  7. If it fails more than 4 times, your patient is probably too dead to bring back to life. Take the body to genetics for cloning.

Facilities

These are the vital machines and rooms you will need to treat your patients.

Surgery Room

The surgical area of Medbay is comprised of several smaller rooms. There's the main Operating Theatre for surgeries, an Observation room for people to observe, a rest area for patients, and a cold storage room. See: Surgery for more details on preforming surgeries.

Surgery Room Features

  • Operating Table - Where all your surgeries should take place.
  • Surgical Tools - Your primary tools needed for surgery.
  • Surgery Holo-Light - These lights let others on the outside know there surgery is being preformed. They should be on during every operation.
  • Observation Shutter Switch - Prevents people in the observation area from watching the surgery.
  • Anasthetics Closet - Holds anasthetics and medical masks for patient's use during surgery.
  • Patient Closet - Can be used to hold a patient's clothes, and also contains spare clothing for a patient.
  • Cold Storage - Contains freezers to hold spare organs, and a spare anasthetics closet.
  • Sink - For washing your dirty hands before and after surgery.
  • Surgery Cleaner - Sterlize the operating table after every surgery by clicking on it with the cleaner in hand.

Chemistry

The main housing station for the chemist. They are in charge of the making and passing out of chemicals to assist members of the station. See: Guide to Chemistry for more details.

Genetics

This is where the geneticist works on manipulating the human genome, torturing monkeys, and clone a dead body or two during a shift. See: Guide to Genetics for more details.

Virology

Hopefully, a virologist will spend more time in here curing diseases rather then releasing them. See: Guide to Virology for more details.

Medical Storage

This area contains the majority of the tools you will need for curing patients.

Patient Rooms

These are best used for non-critical patients awaiting treatment, patients needing to rest after treatment, or for holding mentally unstable patients waiting evaluation.

Morgue

This is where cadavers are stored. There is an autopsy table located here, as well as several morgue trays. See: Guide to Surgery for details on dealing with dead bodies.

Tool Purpose Usage
Oint.png Ointment Speeding up healing of burns. Also can be used to treat infected wounds. Target damaged body part and click on patient.
Bpack.png Gauze/bruise pack Speeding up healing of brute damage. Also stops wounds from bleeding. Target damaged body part and click on patient.
Healthanalyzer.png
Health Analyzer Must have tool for medical. Scan people to find out damage levels (and location for brute/burn), some conditions, blood levels and some other info like body temperature. Almost all Medbay staff PDA's can be used as a substitute Health Analyzer, freeing up one slot on first aid kits or your backpack/pockets. Click on patient.
Syringes.png Syringe Administering medicine to people (5 units per injection). Taking blood samples.
  • Click on things/people to inject or draw.
  • If either of characters moves during it, injection fails.
  • To switch between draw/inject modes, click on syringe in hand.
Autoinjector.png Autoinjector A non-refillable device that injects 5 units of medication into a patient (comes with The Doctor's Delight). Before injection, can be extracted from and have its chemicals replaced. Acts like a one-off Hypospray. Target and click on patient or self.
Guides of /vg/station 13
New Player Guides
General Help - The Basics - Rules - A Crash Course In Roleplaying - Guide to Construction - Guide to Combat - Terminology - Shortcuts - Troubleshooting
Service Guides
Guide to Cargo Orders - Guide to Food and Drinks - Guide to Hydroponics - Guide to Beekeeping - Guide to Xenobotany - Guide to Vox Hydroponics - Guide to Cash Registers
Medical Guides
Guide to Medicine - Guide to Surgery/Autopsy - Guide to Chemistry - Guide to Virology - Guide to Genetics - Guide to Cloning
Scientific Research Guides
Guide to Research and Development - Guide to Robotics - Guide to Toxins - Guide to Telescience - Guide to Mechanic - Guide to Xenobiology - Guide To Xenoarchaeology
Engineer Guides
Guide to Engineering - Guide to Wiring - Guide to Construction - Guide to Advanced Construction - Guide to Singularity Engine - Guide to Atmospherics - Guide to Solars - Guide to Antimatter Engine (AME) - Guide to Thermoelectric Generator (TEG) - Guide to Supermatter Engine (SME) - Guide to R-UST - Guide to Space Pods - Guide to Telecommunications - Guide to Hacking - Guide to Assemblies
Security and Command Guides
Space Law - Standard Operating Procedure - Guide to Security - Guide to Forensics - Guide to Command - Chain of Command - Guide to Silicon Laws
Antagonist Guides
Guide to Traitor - Guide to Nuclear Operations - Guide to Revolution - Guide to Xenomorph - Guide to Cult of Nar-Sie - Guide to AI Malfunction - Illicit Access - Random Events
Misc Guides
Guide to Hypothermia - Makeshift weapons - Guide to Ghetto Chemistry - Races - Creatures - Guide to Paperwork - List of Pastebins specific to /vg/station - Reading Material - NTSL (Nanotrasen Scripting Language)
Admin and Coder Guides
Guide to Admin Tools - Understanding SS13 Code - Guide to Git CLI - SS13 for Experienced Programmers - Guide to Spriting - Guide to Mapping - Guide to GitHub/Merging Upstream Changes - Getting Your Pull Accepted - DM/BYOND: Undocumented Stuff