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Guide to Chemistry

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Were you looking for the more illicit Guide to Ghetto Chemistry?

This guide will primarily be useful for chemists but may come in handy to any player and especially traitors.

Formulas

These are some sample formulas for you chemists out there, ask about in game to learn more! Experimentation can be dangerous, or rewarding.

Pharmaceutical chemicals can usually be identified by a light pink-ish color.

Medicine

The vast majority of chemicals you will be called on to make. Typically, a small amount of each should be kept on hand. Assuming the medical team is not incompetent, they should be able to keep everyone alive and quite healthy with your assistance.

Alkysine Formula: 1 part Chlorine, 1 part Nitrogen, 1 part Anti-Toxin
Effects:
Lessens the damage to neurological tissue, effective even after catastrophic injury. Used for treating brain damage and also a fairly effective painkiller (Results in 2 units instead of 3).

Overdose limit = 30 units


Dylovene Formula: 1 part Silicon, 1 part Nitrogen, 1 part Potassium
Effects:
A broad-spectrum anti-toxin, which treats toxin damage in the blood stream.

Overdose limit = None (Over 30u will have flavour effects and text however)


Arithrazine Formula: 1 part Hyronalin, 1 part Hydrogen
Effects:
A very unstable medication used to treat the most extreme cases of radiation poisoning. May cause some brute damage to the patient, but such damage is easily treatable.

Overdose limit = 30 units (10u will do ~15 brute damage, 30u is toxin damage on top of this)


Bicaridine Formula: 1 part Inaprovaline, 1 part Carbon
Effects:
An analgesic which is highly effective at treating brute damage. It is useful for stabilizing people who have been severely beaten, as well as treating less life-threatening injuries.

Overdose limit = 30 units


Cryoxadone Formula: 1 part Dexalin, 1 part Water, 1 part Oxygen
Effects:
Required for the proper function of cryogenics. Heals all standard types of damage very swiftly, but only works in temperatures under 170K (usually this means cryo cells). Can also slowly heal clone damage, such as caused by cloning or Slimes.

Overdose limit = None


Clonexadone Formula: 1 part Cryoxadone, 1 part Sodium, 5 units Plasma (catalyst)
Effects:
Heals standard damage in the same as Cryoxadone, with the same temperature requirement. Significantly more effective than the former at treating clone damage, although both can be used simultaneously. Best used in cryo cells.

Overdose limit = None


Citalopram Formula: 5 parts MindBreaker Toxin, 5 parts Carbon
Effects:
Prevents hallucination slightly

Overdose limit = None


Dermaline Formula: 1 part Kelotane, 1 part Oxygen, 1 part Phosphorus
Effects:
An advanced chemical that is more effective at treating burns damage than Kelotane.

Overdose limit = None


Dexalin Formula: 2 part Oxygen, 5 units Plasma (catalyst)
Effects:
Used for treating oxygen deprivation. In most cases where it is likely to be needed, the strength of Dexalin Plus will probably be more useful (Results in 1 unit instead of 2).

Overdose limit = None


Dexalin Plus Formula: 1 part Dexalin, 1 part Carbon, 1 part Iron
Effects:
Used in treatment of extreme cases of oxygen deprivation. Even a single unit immediately counters all oxygen loss, which is hugely useful in many circumstances. Any dose beyond this will continue to counter oxygen loss until it is metabolized, essentially removing the need to breathe.

Overdose limit = None


Ethylredoxrazine Formula: 1 part Oxygen, 1 part Anti-Toxin, 1 part Carbon
Effects:
Neutralises alcohol in the blood stream. Though it is commonly needed, it is rarely requested. Can also be used to counteract the effects of a Wizard's Disorient spell.

Overdose limit = None


Hyperzine Formula: 1 part Sugar, 1 part Phosphorous, 1 part Sulphur
Effects:
A highly effective, long lasting muscle stimulant. It allows greater freedom of movement in bulky clothing although it has the side effect of causing some twitching. Dangerous in higher doses.

Overdose limit = 15 units


Methylin Formula: 1 part Hydrogen, 1 part Chlorine, 1 part Ethanol, 5 units Fluorine (catalyst)
Effects:
An intelligence enhancer, also used in the treatment of attention deficit hyperactivity disorder. Also known as Ritalin. Allows monkeys (not diona nymphs) to understand human speech and improves their dexterity as long as they have some in their system. Dangerous in higher doses.

Overdose limit = 15 units


Hyronalin Formula: 1 part Radium, 1 part Anti-Toxin
Effects:
A weak treatment for radiation damage. Considered to be useful mainly for genetic modification, where it reduces radiation levels, and thus the chance of genetic mutations.

Overdose limit = 30 units


Imidazoline Formula: 1 part Hydrogen, 1 part Carbon, 1 part Anti-Toxin
Effects:
Effective in treating eye trauma. It heals damage caused by physical or chemical trauma, though it is ineffective in treating genetic defects in the eyes (Results in 2 units instead of 3).

Overdose limit = None


Inacusiate Formula: 1 part Anti-Toxin, 1 part Carbon, 1 part Water
Effects:
Cures deafness instantly. Useful after an explosion.

Overdose limit = 30 units


Inaprovaline Formula: 1 part Oxygen, 1 part Carbon, 1 part Sugar
Effects:
Inaprovaline is a synaptic stimulant and cardiostimulant. Commonly used to stabilize patients- it stops the rate of decline in a patient's body if it has reached 0% or lower.

Overdose limit = 60 units


Kelotane Formula: 1 part Silicon, 1 part Carbon
Effects:
Treats burn damage effectively, preventing microbial growth and vastly speeding up healing of even full thickness burns.

Overdose limit = None


Leporazine Formula: 1 part Silicon, 1 part Copper, 5 units Plasma (catalyst)
Effects:
This keeps a patient's body temperature stable. High doses can allow short periods of unprotected EVA, but prevents use of the cryogenics tubes.

Overdose limit = None


Lithotorcrazine Formula: 1 part Lithium, 3 parts Arithrazine, 1 part Uranium
Effects:
Reduces radiation 'intake' for humans by 50%. Useful if you're going into a radioactive zone.

Overdose limit = None


Oxycodone Formula: 1 part Ethanol, 1 part Tramadol, 1 part Plasma
Effects:
A very effective painkiller, about 250% as strong s Tramadol.

Overdose limit = None


Phalanximine Formula: 1 part Hyronalin, 1 part Ethanol, 1 part Unstable Mutagen
Effects:
Used in the treatment of cancer, still useful for intensive toxins treatment. Causes moderate radiation and hair loss.

Overdose limit = None, but as said in effects, gives some radiation damage


Paroxetine Formula: 5 parts MindBreaker Toxin, 5 parts Oxygen, 5 parts Inaprovaline
Effects:
Prevents hallucination, but has a chance of adverse effects.

Overdose limit = None


Ryetalyn Formula: 1 part Arithrazine, 1 part Carbon
Effects:
Deactivates genetic defects and powers, restoring a patient to an ideal state. May be useful if genetics is unable to function properly. Deactivated effects return if the patient's genes are modified again.

Overdose limit = 30 units


Spaceacillin Formula: 1 part Cryptobiolin, 1 part Inaprovaline
Effects:
A theta-lactam antibiotic. A common and very useful medicine, effective against many diseases likely to be encountered in space. Slows progression of diseases.

Overdose limit = 30 units


Synaptizine Formula: 1 part Lithium, 1 part Sugar, 1 part Water
Effects:
Toxic, but treats hallucinations, paralysis, and stunned or weakened patients. It is metabolized very slowly. One unit is enough to treat hallucinations; two units is deadly.

Overdose limit = 30 (but even one unit will cause 60 toxin damage over approximately 4 minutes)


Tramadol Formula: 1 part Inaprovaline, 1 part Ethanol, 1 part Oxygen
Effects:
A simple, yet effective painkiller. Very effective for patients in shock.

Overdose limit = None


Tricordrazine Formula: 1 part Inaprovaline, 1 part Anti-Toxin
Effects:
A wide-spectrum stimulant, originally derived from Cordrazine. Is capable of healing all four main damage types simultaneously, however, it only heals each at around 2/5 of the efficiency of conventional chemicals. Because if its low potency, it's best used as a supplement to other medicines.

Overdose limit = None


Quik-Guide to Making Chemicals

These are a few quick guides to making the more involved medicines without messing with the Chemmaster.
All reagents are to be added in the order shown. Some may require splitting via the Chemmaster.

Chemical Formula Amount
Alkysine 40u Nitrogen, 10u Silicon, 10u Potassium, 30u Chlorine. Results in 60u Alkysine.
Anti-Toxin 30u Silicon, 30u Nitrogen, 30u Potassium. Results in 90u Anti-Toxin.
Bicaridine 15u Oxygen, 15u Sugar, 60u Carbon Results in 90u Bicaridine.
Dermaline 15u Carbon, 15u Silicon, 30u Oxygen, 30u Phosphorus Results in 90u Dermaline.
KeloDerm 30u Carbon, 30u Silicon, 15u Oxygen, 15u Phosphorus Results in 45u Kelotane and 45u Dermaline.
Ryetalyn 5u Nitrogen, 5u Silicon, 5u Potassium, 15u Radium, 30u Hydrogen, 40u Carbon Results in 20u Arithrazine, and 80u Ryetalyn.
Tricordrazine 15u Carbon, 15u Oxygen, 15u Sugar, 15u Nitrogen, 15u Potassium, 15u Silicon Results in 90u Tricordrazine.
Dexalin Plus 5u liquid plasma, 60u Oxygen, 30u Iron, 30u Carbon Results in 90u Dexalin Plus and 5u Plasma.
Clonexadone 5u liquid plasma, 30u Oxygen, 15u Water, 15u Oxygen, 45u Sodium Results in 90u Clonexadone and 5u Plasma.
Cryoxadone 5u liquid plasma, 60u Oxygen, 30u Water, 30u Oxygen Results in 90u Cryoxadone and 5u Plasma.
Spaceacillin 30u Oxygen, 30u Sugar, 15u Potassium, 15u Carbon Results in 90u Spaceacillin.
Imidazoline 10u Nitrogen, 10u Silicon, 10u Potassium, 30u Carbon, 30u Hydrogen Results in 60u Imidazoline.
Hyperzine 30u Phosphorus, 30u Sugar, 30u Sulphur Results in 90u Hyperzine.
Lipozine 15u Chlorine, 15u Sodium, 30u Ethanol, 30u Radium Results in 90u Lipozine.
Bleach 5u Nitrogen, 15u Hydrogen, 15u Water, 15u Oxygen, 15u Chlorine, 15u Sodium Results in 30u Bleach.


Cryo Mixture and Speedcloning

When the dead are cloned, the freshly generated bodies suffer from major damage as well as genetic defects and brain damage. They are placed into a cryo tube filled with chems in order to return them to a normal state. The chems in the cryo tubes are stored in beakers, which can be inserted by simply clicking on the tube with the beaker in hand. To note, chems that are used for cryo tubes are used up much more slowly, but retain the same effects.

Cryomixes need to contain at least the following:

25-30u Cryoxadone - To heal all standard damage. Cryox heals all standard forms of damage quickly, but only at extremely low temperatures. Also heals clone damage, but slowly.
25-30u Clonexadone - To heal clone damage. Functions the same as Cryoxadone, but heals clone damage much faster. Stacks with Clonexadone, so both should be used if possible.
10u-15 Alkysine - To cure brain damage from recent clones.
5u Ryetalin - To cure genetic defects from recent clones. This will also remove any genetic powers.

Once these chems are added, fill the remaining beaker space with whatever medicines you like. Good choices are Antitox (to remove common poisons from bloodstream rather than just treat the toxin damage) and Dexalin Plus.

Other Recipes

These are either pure reactions that typically leave nothing remaining or other chemicals that have non-medicinal uses. Many of these are useful in the manufacture of grenades, but many can be quite dangerous.

Ammonia Formula: 3 parts Hydrogen, 1 part Nitrogen
Effects:
An effective fertilizer which is better than what is available to the botanist initially, though it isn't as powerful as Diethylamine (Results in 3 units instead of 4).


Carp Pheromones Formula: 1 part Carpotoxin, 1 part Leporazine, 1 part Carbon
Effects:
These artificial pheromones will make you smell like an alpha male space carp. Adult space carps will not bother you, while their children will follow you around. Don't expect them to be tricked easily, though; they won't be fooled if they've seen you before you applied the pheromones to yourself.


Chloral Hydrate Formula: 1 part Ethanol, 3 parts Chlorine, 1 part Water
Effects:
A powerful sedative which causes death in doses around 15 units (Results in 1 units instead of 5).

Overdose limit = Time based: Will overdose after 152 seconds of uninterrupted metabolization. If in doubt, assume above 15u is lethal. Take note that, for example, injecting 10 units, waiting one minute, and then injecting 10 units again WILL cause a time-based overdose - even though at no point did the patient have over 15u at once. Make sure all Chloral Hydrate fully metabolizes before injecting again.


Soporofic (Sleep Toxin) Formula: 1 part Chloral Hydrate, 4 parts sugar
Effects:
A less powerful sedative that takes a while to work, intended to help insomniacs and patients that are too aggressive to be treated normally. Is safe in large quantities. Can be counteracted with anti-toxin (Dylovene).


Creatine Formula: 1 part Nutriment, 1 part Bicaridine, 1 part Hyperzine, 1 part Unstable mutagen
Effects:
A muscle-building drug that grants the user enormous strength, before their muscles seize and tear their own body to shreds. In practical terms, 1-25 units just causes toxin damage, and 26 units turns you into a hulk with all its associated benefits with the side effect of taking a little toxin damage over time. You'll remain as a hulk until it's all metabolized, at which point you'll take massive brute damage. This will be 100 points of damage at the very least, and can go as high as 700+ points' worth of damage- and that's not including the other associated effects, including broken bones, bleeding (internal and external), and limbs spontaneously falling off. A dose of 27+ units has similar effects, but causes no toxin damage at the expense of the hulk benefits lasting only 45 seconds before the previously mentioned gruesome death occurs. With the correct administration, it can be the most potent drug there is, but even at the best of times it is best considered a double-edged sword.

Overdose limit = Above 27 units is guaranteed fatal within 45 seconds. 26 units is fatal only if creatine levels in the bloodstream drop to zero after the initial dosage. Consequently, constant precise re-medication is vital for ensuring that enough creatine is present in the body to stave off death without overdosing oneself in the process.


Cryptobiolin Formula: 1 part Potassium, 1 part Oxygen, 1 part Sugar
Effects:
Causes confusion and dizziness. This is essential to make Spaceacillin.


Diethylamine Formula: 1 part Ammonia, 1 part Ethanol
Effects:
A very potent fertilizer.


Diluted Milk Formula: 1 part Milk, 1 part Water
Effects:
Used in Virology as a growth medium (Results in 5 units instead of 2).


Flash Powder Formula: 1 part Sulphur, 1 part Aluminium, 1 part Potassium
Effects:
Creates a flash similar to that of a flashbang immediately on mixing. Only useful in grenade production.


Foaming Agent Formula: 1 part Lithium, 1 part Hydrogen
Effects:
Makes foam such as that required in metal foam grenades (Results in 1 unit instead of 2).


Fluorosurfactant Formula: 2 parts Fluorine, 2 parts Carbon, 1 part Sulphuric Acid.
Effects:
Creates a large cloud of foam when mixed with an equal amount of water.


Impedrezene Formula: 1 part Mercury, 1 part Oxygen, 1 part Sugar
Effects:
A narcotic that impedes one's ability by slowing down the higher brain cell functions. Causes massive brain damage (Results in 2 units instead of 3).


Lexorin Formula: 1 part Plasma, 1 part Hydrogen, 1 part Nitrogen
Effects:
Temporarily stops respiration and causes tissue damage. Large doses are fatal, and will cause people to pass out very quickly. Dexalin and Dexalin Plus will both remove it, however.


Lipozine Formula: 1 part Salt, 1 part Ethanol, 1 part Radium
Effects:
Causes weight loss upon consumption.


Mindbreaker Toxin Formula: 1 part Silicon, 1 part Hydrogen, 1 part Anti-toxin
Effects:
A potent hallucinogenic compound that is illegal under space law. Formerly known as LSD, but was renamed so people understand that it is not a "fun time".


Plant-B-Gone Formula: 1 part Toxin, 4 parts Water -- OR -- 1 part Solanine, 4 parts Water
Effects:
A potent herbicide which is useful to replace the limited supply the botanist starts with.


Polytrinic Acid Formula: 1 part Sulphuric Acid, 1 part Chlorine, 1 part Potassium
Effects:
An extremely corrosive chemical substance. The slightest touch of it will melt off most masks and headgear, and it deals extreme damage to anyone who comes directly into contact with it. Spraying it on other items will usually melt them too, which does make it useful if the clown has covered the entire hallway in banana peels.


Silicate Formula: 1 part Aluminum, 1 part Silicon, 1 part Oxygen
Effects:
Used to repair and reinforce windows with the silicate sprayer.


Sodium Chloride Formula: 1 part Chlorine, 1 part Sodium
Effects:
Commonly known as salt, Sodium Chloride is often used to season food.


Universal Enzyme Formula: 1 part Blood, 1 part Sodium Chloride, 1 part Nutriment
Effects:
Used exclusively as a catalyst to process one ingredient into another, used for food and drinks.


Space Cleaner Formula: 1 part Ammonia, 1 part Water
Effects:
This is able to clean almost all surfaces of almost anything that may dirty them. The janitor is likely to appreciate refills.


Space Drugs Formula: 1 part Mercury, 1 part Sugar, 1 part Lithium
Effects:
An illegal compound which induces a number of effects such as loss of balance and visual artefacts.

Overdose limit = 30 units


Space Lube Formula: 1 part Water, 1 part Silicon, 1 part Oxygen
Effects:
Space Lube is a high performance lubricant intended for maintenance of extremely complex mechanical equipment IT'S USED TO MAKE PEOPLE SLIP AND HATE YOUR SOUL (Results in 4 units instead of 3).

Overdose limit = 30 units


Lithium Tungstate Formula: 1 part Lithium, 1 part Tungsten, 2 parts Sodium, 4 parts Oxygen
Effects:
Used in Xenoarchaeology to seperate minerals and other solids.


Sterilizine Formula: 1 part Ethanol, 1 part Anti-Toxin, 1 part Chlorine
Effects:
Helps the patient when used during surgery, may also decontaminate objects and surfaces that bear pathogens.


Thermite Formula: 1 part Iron, 1 part Aluminium, 1 part Oxygen
Effects:
A mixture that becomes extremely hot when ignited, and which can burn straight through walls when applied and ignited.


Unstable Mutagen Formula: 1 part Radium, 1 part Phosphorus, 1 part Chlorine
Effects:
Causes mutations when injected into living people or plants. High doses may be lethal, especially in humans. Only useful for Botany.


Nanobots Formula: 1 nanite, 10 part uranium, 10 gold, 10 nutriment, 10 silicon
Effects:
Reagent used to creative either Medical Nanobots or Combat nanobots. (Results in 2 units.)


Medical Nanobots Formula: 1 part Nanobots, 5 parts Doctors delights
Effects:
Microscopic robots intended for use in humans. Configured for rapid healing upon infiltration into the body. Heals user of all damage types until completely metabolized and also cures viruses. Overdose limit is 5u. Any more puts you at an increasingly high risk of killing you and converting your corpse into a cyber horror- a dangerous mob that heals itself over time and injects medical nanobots into its victims via melee attacks until they too become cyber horrors. At 20u or more, death and conversion to a cyber horror is guaranteed. (Results in 1 unit)


Combat Nanobots Formula: 1 part Nanobots, 5 parts Unstable Mutagen, 5 parts Silicate, 10 units iron
Effects:
Microscopic robots intended for use in humans. Configured to grant great resistance to damage. Grants hulk ability when enough units ingested. Overdose limit is 10u, and causes gibbing when overdosed. (Results in 1 unit)


Bleach Formula: 2 parts Sodium Chloride, 2 parts Space Cleaner, 1 parts Oxygen
Effects:
Heavy duty cleaner that can clean tiles the same as Space Cleaner and also decontaminate clothes. Very toxic when ingested. (Results in 2 units.)


Hemoscyanine Formula: 1 part Solanine, 1 part Hyoscyamine, 1 part Phenol
Effects:
While in a person's body, constantly drains their blood supply.


Anthracene Formula: 1 part Zeaxanthin, 1 part Radium
Effects:
Causes things to glow.


E-Z-Nutrient Formula: 1 part Nitrogen, 1 part Phosphorous, 1 part Potassium
Effects:
A mixture of the three essential chemicals for the healthy development of plants. Use it on hydroponics trays that are running low on nutrition.


Robust Harvest Formula: 1 part E-Z-Nutrient, 1 unit Formic Acid (Catalyst)
Effects:
A potent fertilizer which promotes the growth and potency of planted crops.


Left 4 Zed Formula: 1 part E-Z-Nutrient, 5 units Radium (Catalyst)
Effects:
An irradiated nutrient mix which promotes mutations within plantlife.


Pharmacognosy

Plants can yield natural chemicals which behave similarly to synthetic chemicals. The sources for each chemical can be found in the Guide to Hydroponics.

The equivalencies are as follows:

Tannic Acid Functions like: Kelotane


Kathalai Functions like: Dermaline


Opium Functions like: Bicaridine


Allicin Functions like: Anti-Toxin


Mescaline Functions like: Space Drugs


Cytisine Functions like: Synaptizine


Cocaine Functions like: Hyperzine


Zeaxanthin Functions like: Imidazoline


Valerenic Acid Functions like: Sleep Toxin


Formic Acid Functions like: Sulphuric Acid


Phenol Functions like: Polytrinic Acid


Curare Functions like: Neurotoxin


Solanine Functions like: Toxin


Physostigmine Functions like: Cryptobiolin


Hyoscyamine Functions like: Impedrezene


Coriamyrtin Functions like: Lexorin


Thymol Functions like: Dexalin


Chemical Reactions

All of these recipes react instantly upon mixing, nearly all of them being dangerous. These are mostly only useful for grenade-making.

EMP Formula: 1 part Uranium, 1 part Iron
Effects:
This reacts immediately on mixing, it creates a large electromagnetic pulse which affects all electronical devices; very useful for causing chaos.


Explosion Formula: 1 part Potassium, 1 part Water
Effects:
This explodes immediately on mixing, which may knock you over or even kill you. Only useful in grenade production.


Metal Foam Formula: 3 parts Iron/Aluminium, 1 part Foaming Agent, 1 part Polytrinic Acid
Effects:
Creates lightweight metal foam floors on any exposed space turfs. These can be easily torn through, but may be useful for plugging hull breaches. If iron is used, metal foam walls will be created in addition to the floors. If aluminum is used, only metal foam floors will be created.


Napalm Formula: 1 part Plasma, 1 part Aluminium, 1 part Sulphuric Acid
Effects:
Creates a large fire immediately on mixing. Only useful for grenades (Results in 1 unit instead of 3).


Nitroglycerin Formula: 1 part Glycerol, 1 part Polytrinic Acid, 1 part Sulphuric Acid
Effects:
A heavy, colourless, oily, explosive liquid obtained by nitrating glycerol. Explodes immediately on mixing, creating an explosion significantly more powerful than obtained by mixing Potassium and Water. (Results in 2 units instead of 3).


Smoke Formula: 1 part Potassium, 1 part Sugar, 1 part Phosporous
Effects:
This creates a large cloud of smoke that will take on the properties of everything (if anything) in the container of the reaction. Very useful if you want to make a chloral hydrate smoke grenade for riot control.


Chloramine Fumes Formula: 1 part Bleach, 1 part Ammonia
Effects:
This creates a small cloud of Chloramine, which can easily damage lungs and slightly damage skin. (Results in 2 units and immediately manifests in a smoke cloud.)

Beyond the Dispenser

Just because it isn't found in the dispenser or the guide above doesn't mean you can't use it! Holy water, Slime cores and plenty of other things can provide limitless fun for an enterprising and curious chemist.

Blockizine Formula: None. Can only be produced by exposure to certain xenoarchaeology artifacts.
Effects:
Blocks metabolism of all reagents while in a person's body, including itself. Its effects wear off eventually though.



Glycerol Formula: 3 parts Corn Oil, 1 part Formic Acid
Effects:
Both ingredients are from plants, so thus require help from the botanist. Only useful for creating Nitroglycerin. (Results in 1 unit instead of 4).


Plastic Formula: 1 part Polytrinic Acid, 1 part Plasteelium
Effects:
Taking liquid plastic and turning it into solid plastic, what a deal!



Metal Solidification Formula: 10 units Silicate, 10 units Frost Oil, 20 units (ground up metal)
Effects:
Ground up or otherwise powdered metals can be converted into their solid sheet counterparts thanks to recombination with silicate, and set with frost oil. Compatible with plasma, iron, gold, silver, and uranium



Chemical-induced alloy production Formula: 10 units Silicate, 5 units Frost Oil, 5 units Capsaicin, 10 units Plasma, 10 units Iron
Effects:
For when the miners only bring in iron and plasma, but not both. 1 sheet of plasteel per half sheet of plasma and iron


Peptobismol Formula: 1 part Discount Dan's Special Sauce, 1 part Anti-Toxin
Effects:
Purges the body of expired or improper food, as well as treating general toxin damage. Usually metabolizes on it's own inside the patient after Dylovene is ingested.


Peridaxon Formula: None!
Effects:
Heals internal organ damage extremely effectively, mending even collapsed lungs and ruined livers. Cannot be synthesized through chemistry, only available from exotic alien seeds, the assistance of a Cortical Borer, or Xenobiology.

Overdose limit = 10 units


Petritricin Formula: None. Can only be extracted from cockatrices
Effects:
An extremely dangerous poison, just 1 unit of petritricin is enough to begin transforming the victim into a statue, instantly killing them after four seconds unless the victim immediately ingests acid.


Apetrine Formula: 2 part Petritricin, 3 parts Polytrinic acid
Effects:
When sprayed onto a victim of either a cockatrice's touch, or a wizard's flesh to stone spell, it will reverse the petrification progress, turning the statue into a (now dead) body.

Destroying a statue in this way will NOT destroy the body and its items, as opposed to using brute force (Results in 1 unit instead of 5).


Rezadone Formula: 1 part Carpotoxin, 1 part Cryptobiolin, 1 part Copper
Effects:
Treats genetic damage, which is otherwise only healed by Cryogenics. Can effectively get imperfect clones to a healthy state, and treat Golems or miscellaneous alien life not suitable for Cryotherapy. Dosage very carefully, as it can easily overdose a patient.

Overdose limit = 7 units (or 70 seconds of uninterrupted metabolization, whichever comes first)


Synthmeat Formula: Blood, Clonexadone
Effects:
A tasty alternative to actual meat, used for eating or for biomass.


Zombie Powder Formula: 5 parts Carpotoxin, 5 parts Sleeping Toxin, 5 parts Copper
Effects:
Paralyses people, and makes them appear dead to the most rudimentary of tests. Requires CarpoToxin, which must be harvested from Space Carp (Results in 2 units instead of 15).


Ice Formula: 10 units water, 5 units frost oil (Catalyst)
Effects:
Useful for certain drinks, such as Iced Tea, Iced Coffee, Frosted Beer, and Pina Colada


Charts

Chemistry Science.png
Chemistry Medical.png

List of Chemicals

You have all sorts of things here, and can make so much. You can make medicines, foam, flash powder, poisons, space lube, window hardener, and so much more. The limit on combinations is a limit that exists only in your creativity (and the game engine). Be sure to be careful though, mixing the wrong chemicals can be bad for your health and please make sure you know what a chemical does before you use it. Experiment at your own risk.

Most pure chemicals are lethal or will cause heavy toxin damage if injected or ingested in their pure form.

Chemical Description Notes
Water A ubiquitous chemical substance that is composed of hydrogen and oxygen. Also known as Dihydrogen Monoxide. Put out toxin fires with this. Also good for cleaning, but people will slip on wet floors if they're running.
Oxygen A colorless, odorless gas.
Nitrogen A colorless, odorless, tasteless gas.
Hydrogen A colorless, odorless, nonmetallic, tasteless, highly combustible diatomic gas.
Potassium A soft, low-melting solid that can easily be cut with a knife. Reacts violently with water. Mixing with water will cause this to explode. Giving this to someone followed by water will usually kill them, but in very small doses (2u of each or less) it will remove all chemicals from that person's body immediately.
Mercury A liquid metal. Poisonous, ingesting or injecting it will cause brain damage.
Carbon A highly stable element found in organics.
Chlorine A noxious gas.
Fluorine A highly reactive chemical element.
Phosphorus A highly reactive element, glows on contact with oxygen.
Lithium A soft, silver metallic element.
Sulphur A foul smelling non-metallic crystalline element.
Sulphuric Acid A strong mineral acid with the molecular formula H2SO4. Very dangerous, do not splash on faces, eat, or inject people with this.
Radium Radium is an alkaline earth metal. It is extremely radioactive. Deals out radiation damage, and will raise the radiation level of the subject it is used on. Can be used to cure viruses as a treatment of last resort, but when it does so it has a 50% chance of dealing 100 toxin damage in the process.
Iron A metallic element, reacts with oxygen. Helpful for restoring lost blood, dose very generously. May be worthwhile to create a pill bottle of this. Also used in certain alcoholic concoctions.
Aluminum A silvery white and ductile member of the boron group of chemical elements.
Silicon A tetravalent metalloid, silicon is less reactive than its chemical analog carbon.
Plasma Liquefied plasma. Highly dangerous when ingested, must acquire from the mines.
Sugar The organic compound commonly known as table sugar and sometimes called saccharose. This white, odorless, crystalline powder has a pleasing, sweet taste.
Ethanol A well-known alcohol with a variety of applications. Do not drink unless seeking pure drunkatude.
Uranium A black, incredibly dense, slightly radioactive, actinide. Often used in its depleted state in military ballistics and heavy armor. Must acquire from the mines, radioactive!
Gold A dark yellow, dense, valuable conductive metal. Often used in electronics. Must acquire from the mines!
Silver A white, valuable conductive metal. Often used in harmonic wiring. Must acquire from the mines!

Grinder Products

You have a grinder, use it.


Picture Plant Processed Nutriment?
Libertycap.png Liberty Ccap Psilocybin Yes
Ambrosiavulgaris.png Ambrosia Vulgaris Kelotane, Bicaridine, Toxin, Space drugs Yes
Ambrosiadeus.png Ambrosia Deus Bicaridine, Synaptizine, Hyperzine, Space Drugs Yes
Nettle.png Nettle Sulphuric Acid
Deathnettle.png Death Nettle Polytrinic Acid
Poisonberry.png Poison Berries Toxin. Yes
Deathberry.png Death Berries Toxin, Lexorin. Yes
Glowberry.png Glow Berries Uranium.
Carrot.png Carrot Imidazoline. Yes
Chili.png Chili Capsaicin Oil. Yes
Corn.png Corn Corn Oil
Angle.png Destroying Angels Amatoxin, Psilocybin. Yes
Mysterysoup.png Mysterious Soup Blood, Toxin, Carbon Yes
Poppy.png Poppy Bicaridine Yes
Gapple.gif Golden Apple Gold Yes
Guides of /vg/station 13
New Player Guides
General Help - The Basics - Rules - A Crash Course In Roleplaying - Guide to Construction - Guide to Combat - Terminology - Shortcuts - Troubleshooting
Service Guides
Guide to Cargo Orders - Guide to Food and Drinks - Guide to Hydroponics - Guide to Beekeeping - Guide to Xenobotany - Guide to Vox Hydroponics - Guide to Cash Registers
Medical Guides
Guide to Medicine - Guide to Surgery/Autopsy - Guide to Chemistry - Guide to Virology - Guide to Genetics - Guide to Cloning
Scientific Research Guides
Guide to Research and Development - Guide to Robotics - Guide to Toxins - Guide to Telescience - Guide to Mechanic - Guide to Xenobiology - Guide To Xenoarchaeology
Engineer Guides
Guide to Engineering - Guide to Wiring - Guide to Construction - Guide to Advanced Construction - Guide to Singularity Engine - Guide to Atmospherics - Guide to Solars - Guide to Antimatter Engine (AME) - Guide to Thermoelectric Generator (TEG) - Guide to Supermatter Engine (SME) - Guide to R-UST - Guide to Space Pods - Guide to Telecommunications - Guide to Hacking - Guide to Assemblies
Security and Command Guides
Space Law - Standard Operating Procedure - Guide to Security - Guide to Forensics - Guide to Command - Chain of Command - Guide to Silicon Laws
Antagonist Guides
Guide to Traitor - Guide to Nuclear Operations - Guide to Revolution - Guide to Xenomorph - Guide to Cult of Nar-Sie - Guide to AI Malfunction - Illicit Access - Random Events
Misc Guides
Guide to Hypothermia - Makeshift weapons - Guide to Ghetto Chemistry - Races - Creatures - Guide to Paperwork - List of Pastebins specific to /vg/station - Reading Material - NTSL (Nanotrasen Scripting Language)
Admin and Coder Guides
Guide to Admin Tools - Understanding SS13 Code - Guide to Git CLI - SS13 for Experienced Programmers - Guide to Spriting - Guide to Mapping - Guide to GitHub/Merging Upstream Changes - Getting Your Pull Accepted - DM/BYOND: Undocumented Stuff