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General Help

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Tutorial

A basic, starter tutorial can be found on this page. Additional guides can be found here.

Tips on how to behave can be found at the A Crash Course In Roleplaying guide.

Controls

  • To move, use the arrow keys.
  • To speak in game, type Say "Text" or click on the chat button on the bottom right. Once you do this, you will automatically have Say " as your starting text on your command text line and will be profusely laughed at when you try to use another chat and fuck up.
  • To speak on the Common radio channel, type Say ";Text". ; is the Common key, remember it dearly.
  • To speak in OOC chat, type OOC "Text". This is highly recommended that you do not even think about referencing anything that is currently happening in the round, least you get a ban spanning from 15 minutes to a few days if you manage to spoil the current gamemode.
  • If you cannot figure out how something works, you can either use IC (In Character, also known as just using Say "Text") to ask someone who ought to know or if the question is too random, specific or hazardous just use Adminhelp. It won't hurt as much as a potential ban.
  • Left-clicking an object will interact with it using either yourself or whatever object you are holding. Usually this will let you pick up items. You can also drop items by using the drop option in the tool bar, or if you are feeling dangerous the throw option (followed by clicking on any tile in throw range. Throw range may vary greatly).
  • Right-clicking will bring up a list of all objects on the tile you selected, mousing over a specific object will allow you to review possible interaction options (Most often Pull and Examine). Note that right-clicking invokes a fairly serious delay, especially with large stacks of objects and is not fool-proof, try to avoid right-clicking huge stacks of objects.
  • When donned with a basic jumpsuit, you have the following slots (in no particular order) : Head, Mask, Suit, Exosuit, Earpiece, Eyes, Left Hand, Right Hand, Feet, Suit Storage, Belt, ID, Back and two pockets. Not having a jumpsuit on will empty your ID, Belt and pockets on the ground. You need an exosuit to access suit storage, but the items that can be kept there depend on what you're wearing in the exosuit slot.
  • Of all the option slots, the ones you should pay attention for now to are the "Run/Walk" switch (which allows you to slow your character down so they don't trigger motion sensors, slip on wet surfaces or slip in space if you don't have magboots), and the "Intent" button (which changes your interaction with most objects).

Most objects can be interacted with in the game world by clicking on them or right-clicking them.

More Controls

To take items off a person, click and drag the person's sprite onto yours.

When you have done that, a pop-up window should appear and by simply pressing the names of the items you want to take off they will be removed from the person you are stripping and appear on the floor underneath them. Note that doing so on a person who hasn't given you permission is a quick way to get slapped over the head, slammed into a window and thrown down a Disposals chute.

Clicking and dragging a small animal's sprite into yours while not on HELP intent allows you to pick the animal up. Hostile animals, however, will quickly escape from your grasp!

With the mouse you can also perform the following actions :

  • Pick things up (click on the object when having a free hand selected).
  • Switch hands (click on one of your hand slots).
  • Drop what you are holding in the selected hand (click on the button that says "Drop")
  • Attack (click to attack once with the object you are holding in the selected hand).
  • Pull (right click on the item, mouse over the item and select "Pull". Also releases pulled objects along with the Drag button on your HUD which looks like a man pulling a box).
  • Use consoles and objects (click on the console or object with a free hand).
  • Examine what is on the tile your mouse is on (right click on the item, mouse over the item and select "Examine").
  • Grab (click on the person with a "Grab" (Yellow) intent).
  • Use objects on people (click on the person while having the object in the selected hand, might trigger an attack so be careful).
  • Help/Perform CPR (click on the healthy/incapacitated person while having intent set on "Help").
  • You can use CTRL+(Arrow Key) or click on a distant tile to change the direction you're facing.
  • See the Commands page for more commands.

Keyboard Shortcuts

These are a few keyboard shortcuts for your convenience.

Shortcut Action
F1 Adminhelp
F2 OOC Text
F3 IC Text
F4 Emote
F6 Switch Gun Mode
Home, Ctrl+D Drop Held Object
End, Ctrl+W Toggle Throw Object On/Off
Page Down, Ctrl+A Activate Held Object
Shift + Click Examine Object
Ctrl + Click Pull Object
Delete Stop Pulling Object
Crtl+E/Q, Insert Switch Intents
Middle Mouse Click, Page Up, Ctrl+S Switch Hands
Ctrl+Up, Ctrl+Down Scroll previously entered text

See a full guide here.

Starting Tips

Some general tips that will get you through gameplay :

  • Read the rules unless you wish to be banned as soon as possible.
  • To set internals on if the air around you is not breathable, look into your backpack for your starter box or look into the O2 lockers. Put the mask on and take the emergency oxygen tank in your hand. Click on it and set the pressure to 16 kPa to make it last as much as possible (less will choke you, and more will waste your pure Oxygen. No, pure Oxygen isn't bad for you) and then equip it on your belt or in your pockets. Large Tanks can be placed in your Suit Storage slot if you have a hardsuit, otherwise you'll have to use your back (it will replace your backpack) or keep it in your hand (cumbersome and dangerous in case of pressure shenanigans).
  • Start out as an Assistant the first time you play. They are not really expected to do anything so you can explore all you want and learn the controls somewhat peacefully.
  • If someone or something kills you in game, do not use OOC to complain even about the mere fact that you are dead. If you think they are griefing, use adminhelp. Antagonists exist and ousting one in such a manner will net you a fair ban.
  • In general, do not complain about or bemoan actions that are happening in the current round in OOC. People are as smart as you and can draw a lot of conclusions from any innocent remark (Example : "What is with all those purple snowflakes in the air ?"). Using OOC should never be done if it even remotely concerns the round.
  • Do not abuse the Piano in the bar. Make absolutely sure the Piano is looping an absolutely revolting and ear-straining "sound" at all times, especially as the Clown, Mime or Bartender.
  • Do not complain to an admin if you got caught doing a crime and wound up arrested, especially if you weren't a traitor. Read Space Law to know what not to do in character. Note however that gross mishandling of your person in the Brig (being beaten, being forgotten in a cell when your time is up or wasn't set, being arrested randomly by anyone but Beepsky, being put in the Perma Brig or stripped naked and bucklecuffed for minor crimes, etc...) should be reported as soon as possible using adminhelp to deal with terrible Security players.
  • Please leave criminal and antagonist catching to Security unless you are directly threatened or a manhunt is being organized by competent Command personnel. Killing them is a good way to end up in Perma Brig unless they truly were out to kill you, and running away stays a solid option.
  • Try to listen to Security. They're trying to keep the station safe. Most of the time. Immediately run to the nearest Security Officer, beat his helmet into his skull with a toolbox and whine on Common that you are being abused by a power-tripping officer when he charges you with Assault on Officer.
  • Space is extremely deadly without a proper Space Suit and a set of internals running. You can also spacewalk against a wall but unless you are on Walk mode or wearing activated magboots you will likely slip and end up on a long journey through the endless void.

Traitor

Try to resist the urge to press the "Be Syndicate" button. Being a Traitor is much harder than it looks and next to impossible to the newest of players. Get a feel for how everything works before even considering to be an antagonist, and if you get dragged into the role please read the corresponding guide thoroughly or sit it out entirely (warning the admins through adminhelp might be nice unless you want to risk an antagonist ban for ruining the round).

Other Tips

Helpful hints and tips that don't really fit anywhere else. These are those small details which most people get through playing, but are here for players new and old to learn.

Checking out the Backstory and the Guides category is also recommended.

Controls

  • To aim for someone's eyes or mouth, use your body-part targeting box and click on the head multiple times to cycle to them
  • By dragging the sprite of a container, for example a box or a character sprite, onto your own characters sprite when adjacent, you will open a window with its contents. This allows you take items without picking up the container or access a character's inventory (you also set their internals and remove their handcuffs here). Containers that dispose their contents when clicked, like donut boxes or paper bins are picked up in this fashion.
  • There are more radio keys (say "[key] [Message]") than Common (which is ";"). As a departmental job you can access your headset's department channel using :h, as a Silicon you can use :b to access Binary chat. If using a radio headset with multiple channels (Captain's Headset), you can notably use :s (Security), :m (Medical), :e (Engineering), :n (Science), :d (Service) and :c (Command). Certain species and antagonist roles also have their personal channel keys, usually found on their respective pages.
  • You can "Whisper" to pass a message to anyone adjacent to you (People two tiles away from you will hear a small part of it, and people further away will only see you whispering)
  • You can use the ".ping" command to measure your latency in seconds (Anything above 0.5 usually starts to cause significant lag). If your latency seems normal, the server is most likely struggling with the simulation, waiting it out is recommended.
  • When pulling an object such as a locker or fuel tank, click a floor tile next to the object and "accessible" to you with an empty hand to push the object to the desired tile (if you can't manage that, call for help).
  • You can give an item to someone quickly by right-clicking them and selecting the "Give" option while adjacent to them. This will not work if their hands are full and you will have to wait for them to accept the prompt. You can also reverse-pickpocket an item into their hand to the same effect (with the advantage of being able to drop any item in the way and being allowed to interact with incapacitated/dead people, but the risk of making them aggressive)
  • Press the "Drop" button to drop a grab (clicking your Grab will only strengthen it). You can also put a non-aggressive grab off-hand to interact with other objects in your inventory or the world with the hand switch shortcut
  • Click yourself with food or drinks in hand to eat/drink (aim for your mouth for maximal success chances, especially with drinks as you can splash them over people, the floor or yourself)
  • You can quickly shove someone into a container or machine (Body Scanners, Closets, Cloning Machines, Cryo Cells) by dragging their sprite onto it while they are adjacent to you, and you are adjacent to the machine (hilariously enough, they don't have to be adjacent to the container or machine, leading to some pretty intense long-range action)

General

  • To use a Hand Labeler, simply click on it to turn it on and set the desired text, and then click on the object you wish to label. Pens can also work on certain objects like beakers.
  • You can name and rename a sheet of paper by right-clicking on it and choosing "Rename".
  • Most coats (notably labcoats) have pockets. You can store two small objects inside of them by simply using the objects on your coat, and access your coat inventory by clicking on it.
  • Any equipped item that triggers an inventory when interacted (such as above) can be removed and put in your hand by clicking and dragging to an empty hand slot.
  • You can buckle yourself or other people to chairs and beds they are standing on by dragging their sprite onto it. You can unbuckle yourself and others by clicking on the chair or bed (this will work if they are handcuffed, but not if you are, in which case you will want to "Resist")
  • The "Disarm" intent is your friend and will be the most helpful to you when assaulted. It will most likely disarm someone (dropping anything in their active hand on the ground) and might even push them (knocking them on the floor for a short period of time)
  • If someone is forcing something onto you (force-feeding, pickpocketing, etc) moving will usually stop the action. "Resist" will also work in a pinch.
  • You can remove handcuffs, cable ties and straights jackets(once you get straight jacketed for being a shitter, you won't be able to take it off yourself, pray for your nearest clown to do so himself) by clicking "Resist". This requires a couple of minutes and standing still. This also applies to being handcuffed and buckled to something or welded into a locker.
  • The "Resist" intent will put yourself out if you are on fire, but will cause you to drop and roll. Do not do it if you are still very close to the fire.
  • You can kill yourself at any time where you are not restrained by typing "Suicide" (this will prevent you from being cloned) or simply stop playing by using "Ghost" (this will expel you from your body forever and show you as catatonic when examined). You can also beat yourself senseless or use a loaded gun on yourself (even certain fake or non-lethal guns for varying reasons) with your mouth targeted and pull the trigger (it is automatic, don't try to fire manually). "Succumb" will allow you to immediately die if put into critical for any reason (and keep you cloneable) and using Whisper will have the same effect along with whispering a last few words to someone adjacent to you.
  • If you log out your character will persist but show as braindead when examined. You might end up in the Dormitories if a good soul finds you, you might be sitting in some random spot in a public area, or you might get stripped naked or killed.
  • While asleep (Sleep, this wears off quickly, or Rest and Sleep if you wish to stay asleep, in which case you'll have to use Rest again to wake up) you will usually dream. This appears as blue text with random words. As meaningful as those "dreams" sound, they usually are not related to the round at all, although one can still have fun by trying to link those together.
  • Reinforced Metal (Plasteel) can be made by Shaft Miners by smelting Plasma Ore and Iron Ore in the Smelter on the Mining Base, something that they will usually only do after you threaten to open their thick skull with their own pickaxe and make then eat their limbs.
  • You can use Welding Tools to weld doors and closets open or shut.
  • Swipe your ID on a Personal Locker to claim it as your own. Only you, the Head of Personnel and the Captain can open them once claimed.
  • Welding Tools can be refueled by using them on a Fuel Tank. Note that you might want to have them shut off before doing so for obvious reasons, else the results will be explosive.

Security

  • You can attach handcuffs to shoes to create shackles. Make prisoners wear those to prevent them from running (usually referred to as legcuffing).
  • Keep a flash in your pocket for menial crowd control, put a piece of body armor on as an exosuit and keep a stun baton on your Suit Storage slot to deal with unarmed but resisting crewmen and conserve a Taser in your Security Belt (or on your Belt slot outright) to stun someone from a distance to put them out of the fight and move in to restrain them.
  • Running around with your Stun Baton or Taser in hand when not performing an arrest is an open invitation to have it disarmed off of you and used for improvised facial reconstruction.

Communication

  • If your headset stops working, it's very likely that the Telecommunications are down, or you may have been hit by an EMP from a grenade, a spell or the Singularity (in which case you simply have to click on your headset and toggle the options back on). Station Bounced Radios and Intercoms will still work on station.
  • In general, if someone messes with Telecommunications the radio channels might become dysfunctional or unreliable.

Medical

  • To restore someone's identity/face from "Unknown" backup their UI+UE in Genetics and inject them with it. You might also perform Facial Reconstruction Surgery
  • If your health indicator is full but you are still in pain, you might have a broken bone or have temporary pain that will wear off. Check into Medbay to get Bone Repair Surgery.
  • Serious damage, especially from sharp objects, can also cause external and internal bleeding. In case your state deteriorates rapidly a short moment after you have been hit, you are bleeding profusely and should be fixed as soon as possible using bruise packs for external bleeding and Internal Bleeding Surgery if internal bleeding. You will also generally drop blood droplets on the floor if you are bleeding and get oxygen damage.
  • Sleepers cannot heal Toxin damage and can only dispense Inaprovaline (which avoids the degradation of your patient's state) on incapacitated patients.
  • Large amount of pain might cause you to end up in shock from sheer pain and cause undesirable effects. Painkillers such as Tramadol are able to fix it but regular damage must still be treated normally.
  • The Body Scanners in Medbay can be used to tell where internal injuries, broken bones and implants are located and can show damage to internal and external organs alike in a very thorough manner, use them whenever possible.
  • Diseases do not show up in details on your Medical Scanner until analyzed via Virology or in some cases Body Scanners. Appendicitis is the only condition that does.
  • Spaceacillin will halt disease progression and outright heal common colds, but serious diseases must be cured by Virology regardless.
  • Sleeping is one of the easiest ways to wear off Mindbreaker and will hasten damage recovery as long as you are stabilized.
  • Blood can be recovered naturally using nutrients (Also known as food, you'll usually go hungry very quickly if you lost blood) and Iron (bother the Chemist to make you a 50 units pill)
  • Milk can fix bone damage. Note that broken bones will stay broken even if all the damage is gone, and Surgery is needed
  • Large doses of Bicardine will patch up internal organs a little. This is important for the heart (risk of heart attack) and liver (accumulation of toxic damage)

Kitchen and Bar

  • The Gibber in the Kitchen will intake humans and some miscellaneous animals (notably not monkeys, which go on meat spikes) and output meat. Simply grab your target and click on the Gibber to load them, then turn it on.
  • You can ask the Quartermaster to order Cows and Chickens. Cows can be milked with a glass or a bucket to give Milk and chickens lay eggs when fed Wheat. You can also gib them to turn into food.
  • Check the Piano page for some songs that work well on the Piano.

Code

Guides of /vg/station 13
New Player Guides
General Help - The Basics - Rules - A Crash Course In Roleplaying - Guide to Construction - Guide to Combat - Terminology - Shortcuts - Troubleshooting
Service Guides
Guide to Cargo Orders - Guide to Food and Drinks - Guide to Hydroponics - Guide to Beekeeping - Guide to Xenobotany - Guide to Vox Hydroponics - Guide to Cash Registers
Medical Guides
Guide to Medicine - Guide to Surgery/Autopsy - Guide to Chemistry - Guide to Virology - Guide to Genetics - Guide to Cloning
Scientific Research Guides
Guide to Research and Development - Guide to Robotics - Guide to Toxins - Guide to Telescience - Guide to Mechanic - Guide to Xenobiology - Guide To Xenoarchaeology
Engineer Guides
Guide to Engineering - Guide to Wiring - Guide to Construction - Guide to Advanced Construction - Guide to Singularity Engine - Guide to Atmospherics - Guide to Solars - Guide to Antimatter Engine (AME) - Guide to Thermoelectric Generator (TEG) - Guide to Supermatter Engine (SME) - Guide to R-UST - Guide to Space Pods - Guide to Telecommunications - Guide to Hacking - Guide to Assemblies
Security and Command Guides
Space Law - Standard Operating Procedure - Guide to Security - Guide to Forensics - Guide to Command - Chain of Command - Guide to Silicon Laws
Antagonist Guides
Guide to Traitor - Guide to Nuclear Operations - Guide to Revolution - Guide to Xenomorph - Guide to Cult of Nar-Sie - Guide to AI Malfunction - Illicit Access - Random Events
Misc Guides
Guide to Hypothermia - Makeshift weapons - Guide to Ghetto Chemistry - Races - Creatures - Guide to Paperwork - List of Pastebins specific to /vg/station - Reading Material - NTSL (Nanotrasen Scripting Language)
Admin and Coder Guides
Guide to Admin Tools - Understanding SS13 Code - Guide to Git CLI - SS13 for Experienced Programmers - Guide to Spriting - Guide to Mapping - Guide to GitHub/Merging Upstream Changes - Getting Your Pull Accepted - DM/BYOND: Undocumented Stuff